Category Archives: Other

Death Defying

October 15, 2016 hydroxy

Here’s a short game called “Death’s Tomb”, I made it along with another small one perseon development team Relic Studios. It was made for Reddit’s 9th gm48 contest over two days. We didn’t win but was fun to work on it though.


Download it here.

Who You Gonna Call?

February 2, 2016 hydroxy


I took part in Global Game Jam (GGJ) 2016 at Farset Labs, Belfast. The theme was “Ritual” so I created a game that follows the ritual of lighting candles, its called “Vigil”. I’ve done another 4 or so hours work since the GGJ deadline finished so this is technically v1.1. I think I’m going to leave the game at this stage because I’ve achieved what I set out to do and don’t want to get too sidetracked right now.

The game is relatively short, containing only 10 levels, have a play and let me know what you think. Try the game by clicking this Link.



October 20, 2015 hydroxy


Made a game over the weekend. Its called LECA (Local Environmental Control Assay).

You control a computer system that must protect itself from a swarm of invading robots by using cameras, turrets and gates to your advantage.

This game is much tougher than I intended it to be. I have honestly inadvertently made one of the most mind-bending games I’ve ever played. Hoorah. I’ve tried changing lots of variables but the game is just intrinsically very challenging by its nature.

I’m going to chalk this up as a lesson that sometimes great ideas don’t pan out exactly as you expect in practice in game design. Maybe some genius can have some fun with it. I’ve got plenty of assets from it and I gained more development knowledge so that’s always good.

Its technically my first fully finished actual game as well :)


Controls –

Navigate Menus – Up, Down, Left & Right

Menu Action – Enter

Change Monitor – Escape


Here is a link to the completed game

EDIT: Since posting this I’ve gotten better at the game. Check this video for one of my playthroughs.

Inventory Engine

September 21, 2014 hydroxy

I’ve successfully finished creating an Inventory engine that is compatible with any Game Maker: Studio project.

Recently I’ve kept quite secret about this but now I’m happy that the product is of high enough quality to release it. It took a lot of effort, time and patience but its finally done.

I’m just so happy right now that I’ve finished it. Actually finished something pretty big. Oh yeah…

Check out the video to see it in action, try out the executable to test it out or download it from the YoYo Games Marketplace for all the source code.

YoYoGames Marketplace Asset Link

Download (Executable)

Asset-venture Time

August 29, 2014 hydroxy


I have created another new asset on the Yoyo Games Marketplace called “Object Bobbing“. It is a asset which allows objects to bob up and down slightly above the ground. Its a pretty basic asset however it required a lot of fine tuning of the variables to get the effect just right.