Its something a bit different I know but its something I’ve always wanted to make. If you haven’t tried Monopoly Deal I’d suggest giving it a go, its only about £7 on Amazon right now and is a great little party game.
I used a small expansion that I found on BoardGameGeek’s forums as the foundation for my expansion, the initial authors had taken it from v1 to v2 and there were some really good ideas there. I added my own ideas, printed everything out, got it shipped and playtested with friends, this was v3, it was good but there were some big imbalances caused by the new cards. After returning to the drawing board I’ve created v4, some of the cards are displayed below:
I do not want to make any profit out of this, so I’m researching around for the best prices around for a high enough quality reproduction that’ll allow this deck to be seamlessly mixed in with the normal deck. I’ll update here in the future when I’ve got that arranged.
Here is a link for the player card image files for anyone who wants to print them off themselves
Here’s a short game called “Death’s Tomb”, I made it along with another small one perseon development team Relic Studios. It was made for Reddit’s 9th gm48 contest over two days. We didn’t win but was fun to work on it though.
Download it here.
I took part in Global Game Jam (GGJ) 2016 at Farset Labs, Belfast. The theme was “Ritual” so I created a game that follows the ritual of lighting candles, its called “Vigil”. I’ve done another 4 or so hours work since the GGJ deadline finished so this is technically v1.1. I think I’m going to leave the game at this stage because I’ve achieved what I set out to do and don’t want to get too sidetracked right now.
The game is relatively short, containing only 10 levels, have a play and let me know what you think. Try the game by clicking this Link.
Made a game over the weekend. Its called LECA (Local Environmental Control Assay).
You control a computer system that must protect itself from a swarm of invading robots by using cameras, turrets and gates to your advantage.
This game is much tougher than I intended it to be. I have honestly inadvertently made one of the most mind-bending games I’ve ever played. Hoorah. I’ve tried changing lots of variables but the game is just intrinsically very challenging by its nature.
I’m going to chalk this up as a lesson that sometimes great ideas don’t pan out exactly as you expect in practice in game design. Maybe some genius can have some fun with it. I’ve got plenty of assets from it and I gained more development knowledge so that’s always good.
Its technically my first fully finished actual game as well :)
Navigate Menus – Up, Down, Left & Right
Menu Action – Enter
Change Monitor – Escape
Here is a link to the completed game
EDIT: Since posting this I’ve gotten better at the game. Check this video for one of my playthroughs.
I’ve successfully finished creating an Inventory engine that is compatible with any Game Maker: Studio project.
Recently I’ve kept quite secret about this but now I’m happy that the product is of high enough quality to release it. It took a lot of effort, time and patience but its finally done.
I’m just so happy right now that I’ve finished it. Actually finished something pretty big. Oh yeah…
Check out the video to see it in action, try out the executable to test it out or download it from the YoYo Games Marketplace for all the source code.
YoYoGames Marketplace Asset Link