Since I’ve started programming Project Glide, the game has become a fresh change in my game development work. I really enjoy coding it and I’ve decided to develop it for a short time into a full game as a small break from coding Robox.
I also recently heard of YoYo Games’ Win Big Competition, I thought it would also be nice to enter the game into the competition and Windows Store once I finish it also, just to see how it does. This of course means it needs to meet the deadline of June 28th 2013, this is the first time I’ve worked to a deadline for game development, hopefully I can stick to the schedule and get the job done.
Development has been slow over the past week due to other commitments I’ve had in life, however I’m pretty much free of them now so should be able to work on Project Glide much more than I have previously. I’ve had lots of ideas and can’t wait to prototype them and maybe implement them into the game if they work well enough.