In my last post I explained I may have a chance at full-time game development. That reason for this was that I received a good amount of funding from a third party to develop Reboot Robot to completion, however for some very complicated reasons I could not accept this offer at this time. In the future I will be available to accept funding but right now I am not free to do so due to other obligations.
This is no doubt bad news to me but I will stagger onward regardless. I will continue developing in my spare time so not much has changed overall. The games will get made. Maybe just not as fast as I’d like.
I’m going to make Reboot Robot the main project again. Its got great potential and its the game I want to make most right now. I’ll revisit Gale Force in the future hopefully.
In the coming weeks, my life may change allowing me to work on game development a lot more, maybe even full-time. The process to getting there will no doubt be difficult, so the old adage “anything worth having doesn’t come easy” holds true. If this turns out to be financially viable then I will continue developing games full-time. Watch this space…
I have created another new asset on the Yoyo Games Marketplace called “Object Bobbing“. It is a asset which allows objects to bob up and down slightly above the ground. Its a pretty basic asset however it required a lot of fine tuning of the variables to get the effect just right.
I recently created an asset package for Yoyo Games’ Marketplace called “Cel Shaded 2D-3D Effect“. You may think the asset looks familiar to you as something from Project Glide and you’d be right, I am using the same code and artwork. My thoughts are that someone may appreciate being able to use the plane asset in their own game for a small charge. The real hidden gem however, is that the underlying code can be found in the package and utilised to apply the cel shading effect to any other suitable art asset.