The End Where I Begin

February 15, 2015 hydroxy

Its been two months since I last updated this blog, it has passed by so fast for me. I’ve mostly been entirely focused on matters related to the 9-5 job, so unfortunately I’ve been unable to work on development at all really. This is as I expected and part of the reason why I had to turn down my funding in December.

In my work I have been doing a long-term training course for the last few years which I am now 90% complete, the last 10% is extremely tough and so I have very little time for much else in life outside of work. I have decided to put development on hold until at least August/September when the course should be completed. I am aiming to storm through it as fast as possible and think this is the best way to do it.

After this course is finished I will need to make some very tough decisions about what path I will walk afterwards in life. The training has given me a great backup plan in case games development doesn’t work out for me. Deciding to complete the course and turn down the grant was one of the hardest decisions in my entire life. The prospects for creative industries in Northern Ireland are getting brighter by the day and I want to be a part of that future.

I’m currently looking to expand my skill set during this downtime. In recent weeks I’ve become slightly better at pixel art and have learned a lot about games programming that I did not previously know.

This will likely be the last post for a good while but when I return I will be 100% ready to take this to the next level and take up games development full-time.

Perhaps Not…

December 16, 2014 hydroxy

In my last post I explained I may have a chance at full-time game development. That reason for this was that I received a good amount of funding from a third party to develop Reboot Robot to completion, however for some very complicated reasons I could not accept this offer at this time. In the future I will be available to accept funding but right now I am not free to do so due to other obligations.

This is no doubt bad news to me but I will stagger onward regardless. I will continue developing in my spare time so not much has changed overall. The games will get made. Maybe just not as fast as I’d like.

I’m going to make Reboot Robot the main project again. Its got great potential and its the game I want to make most right now. I’ll revisit Gale Force in the future hopefully.

That’s all for now.

New Developments Coming Soon (Perhaps)

December 15, 2014 hydroxy

In the coming weeks, my life may change allowing me to work on game development a lot more, maybe even full-time. The process to getting there will no doubt be difficult, so the old adage “anything worth having doesn’t come easy” holds true. If this turns out to be financially viable then I will continue developing games full-time. Watch this space…

Inventory Engine

September 21, 2014 hydroxy

I’ve successfully finished creating an Inventory engine that is compatible with any Game Maker: Studio project.

Recently I’ve kept quite secret about this but now I’m happy that the product is of high enough quality to release it. It took a lot of effort, time and patience but its finally done.

I’m just so happy right now that I’ve finished it. Actually finished something pretty big. Oh yeah…

Check out the video to see it in action, try out the executable to test it out or download it from the YoYo Games Marketplace for all the source code.

YoYoGames Marketplace Asset Link

Download (Executable)

Asset-venture Time

August 29, 2014 hydroxy

invisibleghostarmy

I have created another new asset on the Yoyo Games Marketplace called “Object Bobbing“. It is a asset which allows objects to bob up and down slightly above the ground. Its a pretty basic asset however it required a lot of fine tuning of the variables to get the effect just right.