I took part in Global Game Jam (GGJ) 2016 at Farset Labs, Belfast. The theme was “Ritual” so I created a game that follows the ritual of lighting candles, its called “Vigil”. I’ve done another 4 or so hours work since the GGJ deadline finished so this is technically v1.1
The game is relatively short, containing only 10 levels, have a play and let me know what you think. Try the game by clicking this Link.
Just a small update to Project Cueball, this is v4. Finally got the pool physics nailed down pretty well. There are some minor bugs in the game that occur every once in a while such as collision issues and the very rare sound problems but overall this build is stable. Its came a long way since v3. I programmed v3>v4 over a weekend, time well spent I think.
The current rules in the game are pot alternating reds and yellows until you get to the black. I know this is not actually how real pool is played but its just a temporary solution for now. If you successfully pot all the balls, move to the right of the starting line and the balls will be reracked again allowing you to keep earning money. However, if you pot the incorrect ball at any time it will result in a fine of money from your bank balance and the balls will subsequently rereacked to their starting positions again. The aim is currently just to get the highest bank balance.
So far the game is pretty straight forward to play and to be honest there is little challenge. I might keep this mode for a bit of a fun extra, but for the main game I intend to make a fantasy pool variant of some kind. I’m not exactly sure about what finished game will look like but it’ll hopefully be an entertaining for you to play and I’m sure I’ll have a blast creating it. I’m thinking maybe something with RPG elements such as buying items from tiny shops that appear on the table between rounds, using special magic or technology powered items to assist yourself and even encountering tiny enemies that will hinder your progress in various ways. I must pre-plan everything soon so I can stay on a good timeline, though progress may be slow as I discussed in previous posts. I hope to keep you informed of how I’m doing. That’s all for now.
Hey, long time no see. Unfortunately my work training course is still not yet finished. It has been delayed for a number of different reasons but I’m still getting through it well enough. The current ETA for completion is expected to be March/April. I’ve decided to keep my head in the books and get this course done and finished as soon as possible so I can move on from it. Unfortunately this has meant that my games development has been stunted for the time being. I’ve been doing little things here and there with various past projects but nothing that’s too impressive.
I decided to list Reboot Robot on Kickstarter mostly to gauge interest in the game, however feedback so far hasn’t been great. I think this is likely due to factors such as, not taking the time to create a full video of my plans for the project, details of how the finances would be spent and having non-impressive programmer art. I’m deciding to let the campaign run its course, just to see how it does and get as much feedback as possible. In the future I may try crowdfunding again but I’ll of course take it more seriously. Therer are other funding options available but it doesn’t hurt to keep everything up for consideration.
An abstract visualisation of my unstoppable progress. Note the cold emotionless face staring into the distance and whispering, “No” without words, but solely through the medium of steely eyed gazes.
2015 has been a slow year for development. The sacrafice will surely be worth it though.
Made a game over the weekend. Its called LECA (Local Environmental Control Assay).
You control a computer system that must protect itself from a swarm of invading robots by using cameras, turrets and gates to your advantage.
This game is much tougher than I intended it to be. I have honestly inadvertently made one of the most mind-bending games I’ve ever played. Hoorah. I’ve tried changing lots of variables but the game is just intrinsically very challenging by its nature.
I’m going to chalk this up as a lesson that sometimes great ideas don’t pan out exactly as you expect in practice in game design. Maybe some genius can have some fun with it. I’ve got plenty of assets from it and I gained more development knowledge so that’s always good.
Its technically my first fully finished actual game as well :)
I’ve been busy working on another project. This one is a simple pool variant called “Project Cueball” where you control (you guessed it) a cueball.
The aim is to try to get as high a score as possible by collecting coins and potting any other ball on the table. For every dollar you earn two new balls are added to the table. You must not collide with the flashing blue homing balls or fall into a pocket yourself otherwise its game over.
Play it today. Feedback is welcome. There may be a possibility for further development on this game if there is enough interest. Happy hunting.