October 20, 2015 hydroxy


Made a game over the weekend. Its called LECA (Local Environmental Control Assay).

You control a computer system that must protect itself from a swarm of invading robots by using cameras, turrets and gates to your advantage.

This game is much tougher than I intended it to be. I have honestly inadvertently made one of the most mind-bending games I’ve ever played. Hoorah. I’ve tried changing lots of variables but the game is just intrinsically very challenging by its nature.

I’m going to chalk this up as a lesson that sometimes great ideas don’t pan out exactly as you expect in practice in game design. Maybe some genius can have some fun with it. I’ve got plenty of assets from it and I gained more development knowledge so that’s always good.

Its technically my first fully finished actual game as well :)


Controls –

Navigate Menus – Up, Down, Left & Right

Menu Action – Enter

Change Monitor – Escape


Here is a link to the completed game

EDIT: Since posting this I’ve gotten better at the game. Check this video for one of my playthroughs.

Pool Party

May 25, 2015 hydroxy

I’ve been busy working on another project. This one is a simple pool variant called “Project Cueball” where you control (you guessed it) a cueball.

The aim is to try to get as high a score as possible by collecting coins and potting any other ball on the table. For every dollar you earn two new balls are added to the table. You must not collide with the flashing blue homing balls or fall into a pocket yourself otherwise its game over.

Play it today. Feedback is welcome. There may be a possibility for further development on this game if there is enough interest. Happy hunting.

Download the .EXE

Stop! Hammer Time

April 12, 2015 hydroxy

I went and done this. Project Titanium is its name for now. I aim for it to be very short. Just something to keep my programming skills sharp in the meantime.

The End Where I Begin

February 15, 2015 hydroxy

Its been two months since I last updated this blog, it has passed by so fast for me. I’ve mostly been entirely focused on matters related to the 9-5 job, so unfortunately I’ve been unable to work on development at all really. This is as I expected and part of the reason why I had to turn down my funding in December.

In my work I have been doing a long-term training course for the last few years which I am now 90% complete, the last 10% is extremely tough and so I have very little time for much else in life outside of work. I have decided to put development on hold until at least August/September when the course should be completed. I am aiming to storm through it as fast as possible and think this is the best way to do it.

After this course is finished I will need to make some very tough decisions about what path I will walk afterwards in life. The training has given me a great backup plan in case games development doesn’t work out for me. Deciding to complete the course and turn down the grant was one of the hardest decisions in my entire life. The prospects for creative industries in Northern Ireland are getting brighter by the day and I want to be a part of that future.

I’m currently looking to expand my skill set during this downtime. In recent weeks I’ve become slightly better at pixel art and have learned a lot about games programming that I did not previously know.

This will likely be the last post for a good while but when I return I will be 100% ready to take this to the next level and take up games development full-time.

Perhaps Not…

December 16, 2014 hydroxy

In my last post I explained I may have a chance at full-time game development. That reason for this was that I received a good amount of funding from a third party to develop Reboot Robot to completion, however for some very complicated reasons I could not accept this offer at this time. In the future I will be available to accept funding but right now I am not free to do so due to other obligations.

This is no doubt bad news to me but I will stagger onward regardless. I will continue developing in my spare time so not much has changed overall. The games will get made. Maybe just not as fast as I’d like.

I’m going to make Reboot Robot the main project again. Its got great potential and its the game I want to make most right now. I’ll revisit Gale Force in the future hopefully.

That’s all for now.